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by Frans Mayra
Download An Introduction to Game Studies: Games in Culture fb2
Programming
  • Author:
    Frans Mayra
  • ISBN:
    141293446X
  • ISBN13:
    978-1412934466
  • Genre:
  • Publisher:
    SAGE Publications Ltd; 1 edition (March 3, 2008)
  • Pages:
    208 pages
  • Subcategory:
    Programming
  • Language:
  • FB2 format
    1608 kb
  • ePUB format
    1829 kb
  • DJVU format
    1206 kb
  • Rating:
    4.2
  • Votes:
    857
  • Formats:
    lit rtf lrf doc


uk in early June’08, the book is now most popular book in the category of ‘history & culture’ of PC & video games books - great!.

uk in early June’08, the book is now most popular book in the category of ‘history & culture’ of PC & video games books - great!.

This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and .

This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the 70s, 80s, and 90s and also contemporary developments.

GAMES IN CULTURE Frans Mäyrä. 13 13 21 27 28 28. 3.

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Start by marking An Introduction to Game Studies as Want to Read .

Start by marking An Introduction to Game Studies as Want to Read: Want to Read savin. ant to Read. Situate games within the context of digital culture and the information society. given the interdisciplinarity of the subject i really enjoyed how it gave insights about various perspectives in the field and their respective methodologies.

Frans Mäyrä is Professor of Hypermedia, Digital Culture and Game Studies at the University of Tampere, Finland. His recent publications include the book "An Introduction to Game Studies" (2008).

Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the . people interested in game studies in general.

Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

It introduces the student to the history and character of games studies as an analytical study of games in culture, and then moves to provide an overview of games as signifying and dynamic cultural constructs.

Publication Year: 2008. It introduces the student to the history and character of games studies as an analytical study of games in culture, and then moves to provide an overview of games as signifying and dynamic cultural constructs. This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. Students will be introduced to both the theoretical core and the essential genres and classics of the subject.

Professor Frans Mayra is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland

Professor Frans Mayra is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland Added to basket. Feminism: A Very Short Introduction.

Games and Rules in Cultures  Like music, one can learn to appreciate games better: games make sense within particular cultures. Learning a game involves learning its rules. Huizinga and the Magic Circle  Philosopher Johan Huizinga has argued that key cultural characteristics of games include that games are:  free and voluntary  separate from everyday reality  created and maintained by communities of players. This separation (known as the ‘magic circle’ of games) situates game activities within a world of their own.  Games are (or, should be) only governed by the internal logic.

An Introduction to Game Studies is a core textbook for game studies as an academic discipline, and is the comprehensive guide to the field. It introduces the student to the history and character of games studies as an analytical study of games in culture, and then moves to provide an overview of games as signifying and dynamic cultural constructs. This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the 70s, 80s, and 90s and also contemporary developments. Students will be introduced to both the theoretical core and the essential genres and classics of the subject.

Quemal
This is an excellent book, with many explanations about different kinds of games! I Of course I do not refer to those games used only for amusement, but to the ones that are seen as "dynamic systems of meaning -making", which help people to interpret contexts involving culture or reality. Therefore, .this book can be extremely useful to literary critics, researchers, and .people interested in game studies in general.
Umi
No Problem
Micelhorav
Good quality Good stuff. Came in a bit late but it was not that big of a deal. Needed it for class.