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Download Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks fb2

by Kazuki Sakamoto
Download Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks fb2
Operating Systems
  • Author:
    Kazuki Sakamoto
  • ISBN:
    1430241160
  • ISBN13:
    978-1430241164
  • Genre:
  • Publisher:
    Apress; 1st ed. edition (April 25, 2012)
  • Pages:
    200 pages
  • Subcategory:
    Operating Systems
  • Language:
  • FB2 format
    1658 kb
  • ePUB format
    1342 kb
  • DJVU format
    1143 kb
  • Rating:
    4.7
  • Votes:
    896
  • Formats:
    mbr lit docx mobi


The first three chapters cover memory management and automatic reference counting (ARC). This book explains how memory management and blocks are implemented in the runtime. It uses clang to rewrite objc to C++ (most of which is really C) and goes at length on what's going on.

The first three chapters cover memory management and automatic reference counting (ARC). I found them to be okay at best. Nowadays, ARC pretty much just works, so most developers just turn it on and avoid the memory management headaches of the old days. The next two chapters are all about blocks, and again I found them to be only okay. Not a light read, but contains information easier to digest than reading the Clang specifications.

Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance

Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer. What are blocks? How are they used with GCD? Multithreading with GCD. Managing objects with ARC. Show all. About the authors.

Электронная книга "Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks", Kazuki Sakamoto, Tomohiko Furumoto. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks" для чтения в офлайн-режиме.

earn the technologies that are essential to develop on iOS 5 and OS X Lion with Pro Multithreading and Memory Management for iOS and OS X. This book takes the mystery out of multithreading and guides you through Automatic Reference Counting (ARC) and Grand Central Dispatch (GCD)

Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance

Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. Specifications.

Chapter 6 Grand Central Dispatch In the final three chapters, we discuss Grand Central Dispatch (GCD). This new feature is introduced for OS X Snow Leopard and iOS 4 or later to help multithreaded programming.

Chapter 6 Grand Central Dispatch In the final three chapters, we discuss Grand Central Dispatch (GCD) - Selection from Pro Multithreading and Memory Management for iOS and OS . I explain it with the implementation to see how multithreaded programming would be changed.

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Pro Multithreading and Memory Management for iOS and OS X with ARC, Grand Central Dispatch, and Bloc by Kazuki Sakamoto 9781430241164 (Paperback, 2012) Delivery UK delivery is usually within 6 to 8 working days.

Pro Multithreading and Memory Management for iOS and OS X : With ARC, Grand Central Dispatch, and Blocks. by Kazuki Sakamoto and Tomohiko Furumoto.

If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital. Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance.

If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.

What are blocks? How are they used with GCD?Multithreading with GCDManaging objects with ARC

GAMER
The main ice of the book is to not just to tell about rules and technics of memory management and GCD, but also it's dive in to internals and shows this things inside.
After reading of this book I got clear with some important topics, despite the fact that I thought that I know this topics well.
Pipet
This book is almost impossible to read. In addition to a poor translation to English, the authors have taken the short cut of reproducing converted source code to "show" how compact block coding is. This padding fills out the pages, but detailed, useful explanations for using blocks and GCD are mostly absent. The topics are important, but save your money and look elsewhere for an understanding of blocks and GCD.
Bele
I wont bother going on and on about this. Essentially this book covers all you need to gain an intermediate knowledge of GCD. Also handy as a reference. Worth buying.
Viashal
Terrible English translation. The way that code is explained with code listings with inline comments is really not very helpful at all. I would not recommend this book.
Moswyn
Pretty thin book, but focuses on exactly what is says: memory management and threading. This is not a beginners book, you will certainly need a good bit of prior Objective-C experience to get something out of it.

The first three chapters cover memory management and automatic reference counting (ARC). I found them to be okay at best. Nowadays, ARC pretty much just works, so most developers just turn it on and avoid the memory management headaches of the old days. The next two chapters are all about blocks, and again I found them to be only okay. If you already understand blocks, you won't learn anything new here. Skip them and move on to the good stuff.

The last three chapters cover threads, dispatch queues, and grand central dispatch (GCD). They are all good, with clear descriptions, and mostly readable code examples. Everyone knows threads can be useful, but everyone tends to be afraid of the complexity they can bring. The authors do a good job of showing how easily units of work can be threaded and dispatched, covering lots of different options provided by GCD. The hard part of concurrency is still making the units of work in the first place, and you won't find much help for that in any book.

In the end, it's probably a little pricy for just three good chapters, but if you want to know more about threading and GCD you could do a lot worse.
Painshade
This book explains how memory management and blocks are implemented in the runtime. It uses clang to rewrite objc to C++ (most of which is really C) and goes at length on what's going on. Not a light read, but contains information easier to digest than reading the Clang specifications. Also, the one book that promises to talk about the runtime and actually does.
Ces
Thank you to authors for this book. They shared with great investigation. This book shows how simple and usual things work.
The finest book on how iOS multithreading and memory management work under the hood.