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by Simon Feltman,Alexander Bicalho
Download Maxscript and the Sdk for 3d Studio Max fb2
Graphics & Design
  • Author:
    Simon Feltman,Alexander Bicalho
  • ISBN:
    0782127940
  • ISBN13:
    978-0782127942
  • Genre:
  • Publisher:
    Sybex Inc (August 1, 2000)
  • Pages:
    469 pages
  • Subcategory:
    Graphics & Design
  • Language:
  • FB2 format
    1671 kb
  • ePUB format
    1221 kb
  • DJVU format
    1407 kb
  • Rating:
    4.3
  • Votes:
    708
  • Formats:
    lit rtf doc docx


The one page which lists all the ME SDK information both online and for download.

The one page which lists all the ME SDK information both online and for download. Autodesk 3ds Max 2012 MAXScript Documentation (Japanese). Autodesk 3ds Max 2012 SDK Documentation.

Unfortunately, this book is mostly MaxScript and some SDK knowledge. Aimed at advanced users who need complete control over 3D Studio MAX, this manual teaches the black art of MAXScript writing

Unfortunately, this book is mostly MaxScript and some SDK knowledge. Aimed at advanced users who need complete control over 3D Studio MAX, this manual teaches the black art of MAXScript writing. The last third of the book also covers the Software Developers Kit (SDK), which enables you to design your own plug-ins. If you have no programming experience then Mastering MAXScript was designed for you.

3D Studio MAX is the leading 3D/animation software, and all MAX users are looking for ways to increase their productivity. Mastering MAXScript and the SDK for 3D Studio MAX shows users of all levels of experience how to use MAXScript and the SDK to automate tasks, customize the interface, and build greater functionality into the software. Discreet Training Specialist Alexander Bicalho and Simon Feltman, Discreet's games tools programmer, explain how to create scripts that act and feel like plug-ins, test and debug, and extend MAX's capabilities. Includes a CD with scripts and MAX plug-ins.

Mastring Maxscript and SDK for 3D studio Max. Author(S). Alexander Bicalho Simon Feltman. New Delhi: BPB Publications. 3D Studio Computer animation Computer graphics.

Find nearly any book by Alexander Bicalho. Get the best deal by comparing prices from over 100,000 booksellers. by Alexander Bicalho, Simon Feltman. ISBN 9780782127942 (978-0-7821-2794-2) Softcover, Sybex Inc, 2000. Founded in 1997, BookFinder.

Bicalho, . Feltman, . Maxscript and the Sdk for 3d Studio Max (2000)Google Scholar. Jin, . Study on Reverse Engineering of Historical Architecture Based on 3D Laser Scanner. In: Proceedings of ISIST 2006, Harbin, 9-12

Bicalho, . 2. n, 3ds Max 9 MAXscript Essentials (2006) Google Scholar. A Case Study of A National Building Industry Strategy for Computer Integrated Construction. International Journal of Construction Information Technology (Autumn 1993)Google Scholar. In: Proceedings of ISIST 2006, Harbin, 9-12. Conference Series, vol. 48, pp. 843–849 (2006)Google Scholar.

Theres a pretty good book out on MAXScript and the SDK called MAXScript and the SDK for 3D Studio Max by Alexander Bicalho && Simon Feltman. Its a little older, but it helped me get a good grip on the SDK. hth mo. on. April 08, 2005 05:30 PM.

Maxscript and the Sdk for 3d Studio Max by Bicalho AlexanderFeltman Simon. Customs services and international tracking provided. Protective Wallet Case Clutch Cover & Organizer for Smart-Phones KroO ESMT15.

Will be shipped from US. Used books may not include companion materials, may have some shelf wear, may contain highlighting/notes, may not include CDs or access codes. 100% money back guarantee.

Nahelm
Honestly, I was kind of excited to see a book written about Maxscript and the corresponding SDK. Unfortunately, this book is mostly MaxScript and some SDK knowledge. As stated in another review, it doesn't help you master anything; it just introduces you to it.

Also, notice when it was written. This book was published for MAX R3. Since then, about 70% of 3dsMax functionality has been added to the package, so this book is absurdly out of date. I would not recommend it over the current help-file included in 3dsMax.
Ferne
First of all, there isn't really anything else on the market, so if you have to write a 3DStudio plugin this is it. On the otherhand the coding examples are only average. As in learn to code somewhere else, and just use the API exposed in this book to do the plugin. Don't have global varibles everywhere. Use standard library containers, don't write your own.
Urtte
This book has some good info on MaxScript writing and is definately a better learning resource than 3DSMax's on-line reference. However, the book's effectiveness is marred somewhat by sloppy execution.
I've found numerous syntax errors and ambiguous line breaks while working through the lessons (i.e. code that must be on one line is listed as two lines without any sort of continuation mark shown. Extra commas when there should be none, etc.). And while most of these problems can be worked through by referencing the Maxscript help file, it forces the reader play detective when the code they've copied verbatim from the book generates unexpected errors.
In addition, the text is far too reliant on the (often poorly formatted and uncommented) files contained in the attached CD-ROM. Too often, the reader is forced to open a file to see the syntax referenced in the lesson because it's not fully explained in the book itself. This can be highly annoying if you're reading at multiple locations (work, home) and have forgotten to take the CD with you.
Kardana
Aimed at advanced users who need complete control over 3D Studio MAX, this manual teaches the black art of MAXScript writing. The last third of the book also covers the Software Developers Kit (SDK), which enables you to design your own plug-ins.
If you have no programming experience then Mastering MAXScript was designed for you. Through over 11 chapters, which begin with a basic overview and conclude with a look at MAXScript extensions, you'll be able to gain unprecented control over MAX R3 and its previous versions.
On the other hand, if you want to make the most out of the SDK you'll need knowledge of C++ (MAX' native language) and Win32 programming. Not for the fain-hearted.
Loni
The Max SDK has gone some improvements since this book was written but the general idea is the same. This is book is an excellent book to start writing your own plug-ins for MAX. It's too bad that it's the only book out there with the SDK. I hope this author comes out with some more of these books.
Lilegha
since the dawn of maxscript there has little of no help for its aplication thus resulting in its use rating less than a chocolate firegaurd. But stop! now there is a book for us all, from beginner to advanced it teaches and informs in a clear and conciese language that at defies incomprehention. You are presented with over a dozen chapters tackling most areas of maxscript with cd content to back them up. The biggest secret of 3dsMax is its scripting language and the affect it WILL have of your day to day workflow, this book pulls the cat out of the bag by it's tail and swing it around like a weapon. 80)