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by Michael Kane
Download Game Boys: Professional Videogaming's Rise from the Basement to the Big Time fb2
Games & Strategy Guides
  • Author:
    Michael Kane
  • ISBN:
    0670018961
  • ISBN13:
    978-0670018963
  • Genre:
  • Publisher:
    Viking Adult (June 19, 2008)
  • Pages:
    320 pages
  • Subcategory:
    Games & Strategy Guides
  • Language:
  • FB2 format
    1728 kb
  • ePUB format
    1457 kb
  • DJVU format
    1284 kb
  • Rating:
    4.9
  • Votes:
    540
  • Formats:
    docx mbr lrf doc


Michael Kane has artfully included every aspect of our advancing technological world - global friendships and rivalries, heroes and villains, supportive families and families who feel the gamer is wasting his or her time

Michael Kane has artfully included every aspect of our advancing technological world - global friendships and rivalries, heroes and villains, supportive families and families who feel the gamer is wasting his or her time. Corporations who only look at the biggest and the best for exposure, instead of looking at and supporting the grassroots events and players who keep the industry churning forward on a daily basis.

Competitive videogaming is ready for prime time. Game Boys is a fascinating, rail-gun ride through the world of competitive gaming

Competitive videogaming is ready for prime time. In this excellent book, Michael Kane masterfully draws on the emotion, excitement and backstage drama that helped e- sports hit the major leagues. Whether you play video games or not, Kane will convince you they could be the main event of the 21st century. Game Boys is a fascinating, rail-gun ride through the world of competitive gaming. With electric prose and engaging authority, Kane skillfully captures all the drama, angst and geekery that drove a niche of passionate gamers to forge a subculture, command the respect of corporations and claw their way into the big time.

Goodreads helps you keep track of books you want to read. Start by marking Game Boys: Professional Videogaming's Rise from the Basement to the Big Time as Want to Read: Want to Read saving. Start by marking Game Boys: Professional Videogaming's Rise from the Basement to the Big Time as Want to Read: Want to Read savin. ant to Read.

Books for People with Print Disabilities. Internet Archive Books. Gutierres on December 23, 2009.

A year inside the fierce rivalries and big business of competitive videogaming A technology-fueled spin on a classic sports tale, "Game Boys" profiles "cyber-athletes" who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes.

Michael Kaneis an entertainment features writer for the New York Post, where his greatest contribution to tabloid journalism . Библиографические данные.

Michael Kaneis an entertainment features writer for the New York Post, where his greatest contribution to tabloid journalism was giving Arnold Schwarzenegger the title Governator. Game Boys: Professional Videogaming's Rise from the Basement to the Big Time. Penguin Group USA, 2008.

For publicity: Shannon Twomey, Viking, shannon. For literary: Stacey Glick, Dystel & Goderich Literary Management, sglickel. For film/TV rights: Garth Friedrich, The Pitt Group, gfriedrichgroup.

ALL BOOKS I OWN (99 items) list by SomethingCoolIDK. Books I Own (49 items) list by SomethingCoolIDK.

GAME BOYS made me actually want to sit down and watch people play video games against each other. And boo. I can't think of a stronger endorsement than that. He reports with great detail about Team 3Ds coach, Craig Levine, working with Direct TV to put gaming on television, and even selling Team CompLexity as the underdog that everyone will root for. Its a classic sports matchup, engrossing to the last shot of the buzzer.

An inside look at the darker side of the competitive video-game industry traces the rivalries between such companies as 3D and CompLexity, describes the world of professional elite players, and evaluates videogaming as a big-money intersection between business and pop culture. 25,000 first printing.

Shazel
The book essentially tells the story of two video game playing teams
and their rise to the top of their profession. The
teams compete in Half-Life tournaments. Half-Life is a team-based 3D shooter
for the PC. While this may sound boring to someone who is not a Half-Life
gamer the book is actually a GREAT story. I am not a Half-Life player and
I found the story riveting. Prior to reading the book I was not familiar
with the story of either of the teams involved
or of professional gaming and found myself drawn into their world. The book
is really a story about the founding of a business (the professional video
game playing business) with all the problems, highs, and lows that one
would expect when starting a new venture. All of these elements are
blended together, along with descriptions of some of the game play, to
create a well-written and very interesting story. Highly recommended
to anyone interested in video games or the
video game business.
Ishnllador
Games Boys: Professional Videogaming's Rise from the Basement to the Big Time by Michael Kane is the best inside look at the competitive videogaming industry I have read to date. He peels back the layers of this very complex subculture and lays it all out there for anyone to read - from the gamers themselves to the parents who try to understand. Game Boys has it all - the celebratory victories, the heartbreaking losses, the passion of its supports and accompanies it all with backroom dirty laundry. This book is an informative, exciting read. Author Michael Kane has managed to translate the excitement of competition into his words, and sometimes I found myself reading faster through the competition gameplay to get to the moment of victory - even though I already knew the results of many of the matches he wrote about.

As a participant full of passion for the videogame industry, there were so many times I found myself identifying with CompLexity GM Jason Lake and harbouring feelings of resentment towards Craig Levine. Like Jason Lake, I believe in the grassroots foundation of this wonderful industry, and even though Craig Levine has done much to get competitive videogaming out there into the main stream of today's world, I often felt that Levine's tactics were less than honourable, and I am of the generation when honour was at the forefront of how you conducted your life. These are elements which make for a great book - eliciting emotion and appreciation from the reader, making the reader care about the characters in the story.

Michael Kane has artfully included every aspect of our advancing technological world - global friendships and rivalries, heroes and villains, supportive families and families who feel the gamer is wasting his or her time. Corporations who only look at the biggest and the best for exposure, instead of looking at and supporting the grassroots events and players who keep the industry churning forward on a daily basis. Event promoters who are in it for the dollar, and to heck with the injury they do to our industry by scamming the players who have poured their heart, soul and often their last dollar into feeding their passion for gaming in hopes of making it to the winner's circle.

I commend Michael for the honesty of his words, even the ones which cast a less than idyllic light on the e-sports industry, because the end result shows that our cyberathletes truly are no different from the mainstream sports athletes. They train, they play, they do things they shouldn't, but when it comes right down to the final seconds it's all about the game and the opponent in front of them. Game Boys shows how far we as a competitive market have come, but also shows how far we have yet to go. Michael touched very briefly on the girls in gaming, and while some things have changed since Game Boys went to print, much has stayed the same, from the disdain which meets many girl gamers head on, to the insults and unwelcome photos hurled at them on XBL. While the industry is still very much a boys' club, the girls are rapidly gaining ground - perhaps in the future we can look forward to a book on Gamer Girls to compliment Gamer Boys - what do you say, Michael?
Arith
As a teenager and gamer involved in the very e-sports scene Kane so accurately describes, I've come across many books that have attempted to describe gaming, gamers, and the elements surrounding the scene, but never have truly grasped the passion that so many competitive gamers have felt towards the community that has been created around these games.

I started reading this book with reservations...I expected this to be another "oh yeah, some guy thinks it's cool," type of approach that would miss the mark on the intensity and seriousness that teenagers and younger adults were taking these games...these e-sports.

After completing the final chapter today, I'm so enthused to say that Kane has put to words what no one, to date, had been able to. From the coach/jock-like description of Jason Lake, to the journalistic rumors of Levine's business practices, Michael Kane has captured many aspects of the gaming community that, until now, I thought would take years to be written down as a part of history.

The truth is, if you're involved in the e-sports scene, inspired by the younger generation's choice of competition, or simply a parent of a gamer, this book is for you. Your jaw will be dropped at how far gaming has come, and how immense, intense, and elaborate the gaming community has become, not only in size, but in personality and every aspect that could define a competitive sport!