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by Adam Chilson
Download Rifts Sonic Boom fb2
Gaming
  • Author:
    Adam Chilson
  • ISBN:
    1574570269
  • ISBN13:
    978-1574570267
  • Genre:
  • Publisher:
    Palladium Books; 1st edition (May 1, 1999)
  • Subcategory:
    Gaming
  • Language:
  • FB2 format
    1286 kb
  • ePUB format
    1181 kb
  • DJVU format
    1249 kb
  • Rating:
    4.3
  • Votes:
    631
  • Formats:
    lrf doc azw docx


Ships from and sold by The Dragons Trove. Adam Chilson could go on to write a sequel to War & Peace that caused literati the world over to weep for his intelligent, insightful prose and he should still burn red with shame at having his name attached to this piece of garbage. I love books, I revere them, I collect them, I become incensed at the idea of them being destroyed, but I would gladly use this as kindling if I wasn't afraid the smell of ity-and-failing would linger.

Rifts® Book One by Adam Chilson. The fabric of space and time is torn asunder and the Earth becomes a nexus - a stepping stone - to countless alien worlds. 300 years later, humankind struggles against inhuman invaders and dark magic from the Rifts. Earth has become an alien world unto itself. A place awash by an ever shifting tide of magic, madness and chaos.

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The fabric of space and time is torn asunder and the Earth becomes a nexus - a stepping stone - to countless alien worlds.

The fabric of space and time is torn asunder and the Earth becomes a nexus - a stepping stone - to countless alien worlds.

Other readers will always be interested in your opinion of the books you've read. Whether you've loved the book or not, if you give your honest and detailed thoughts then people will find new books that are right for them.

Publisher: Palladium Books, 1999. Series: RIFTS: Book 1. 1. Sonic Boom 2. Deception's Web 3. Treacherous Awakenings.

Rifts open that let extra-dimensional beings known as D-bees into our world. Now three hundred years later the planet is an alien world. Still the book is an interesting read. Its mostly an action based story with a lot of battles. Magical beings and advanced body armor that can fly. Many D-bees and humans now practice magic.

The fabric of space and time is torn asunder and the Earth becomes a nexus - a stepping stone - to countless alien worlds. 300 years later, humankind struggles against inhuman invaders and dark magic from the Rifts. Alien beings from other dimensions, known as "D-Bees" share our planet, as do monsters and supernatural horrors. Earth has become an alien world unto itself. A place awash by an ever shifting tide of magic, madness and chaos. Magic and technology collide, and treachery and revenge reign in the age old battle between the forces of good and evil. The only problem is telling which is which. Rifts Sonic Boom brings to life the fantastic world of the popular Rifts Role-Playing Game in the first book of an epic trilogy. Science-fantasy as only Palladium Books can do it.

Steelraven
I have never seen such poor editing in a professionally published book. Multiple typos, obviously missing sentences and what looks like replaced pages made this book a slog to get through. The writing was the teenage pulp novel quality I expected, but compounded with the horrendous publishing quality made it unbearable.
Sermak Light
Great item at a great price
dermeco
There were numerous administrative errors, but you easily figure it out. If you like RIFTS then you'll enjoy the book. I thought it was great. Plan on purchasing the next book in the series.
Tansino
All the previously mentioned negatives can be found within, in spades. One-dimensional, cardboard cutout characters, whose actions are logically inconsistent from one page to the next. A senseless plot, with little depth and the pacing varies from plodding to spastic. The editing is so horrific that I figure either someone intentionally wrote a program to generate this level of maceration or Kevin Siembada decided (like every other Rifts book) he would do some "post-production clean-up" and gutted it for his own self-aggrandizement. Literally, every OCC (Occupational Character Class, that Siembada, how original!) from the game is capitalized in this novel, EVERYWHERE! So, because a Rifts player can make a character whose OCC called a "Crazy", when someone's idea in this novel is commented on by another person as insane, it looks like this: "that a Crazy idea, man." Really? Do we need to be beaten over the head with reminders that it started as an RPG? And not a very good one at that?

Adam Chilson could go on to write a sequel to War & Peace that caused literati the world over to weep for his intelligent, insightful prose and he should still burn red with shame at having his name attached to this piece of garbage. I bought it used for something like $3 and dammit, I paid too much.

I love books, I revere them, I collect them, I become incensed at the idea of them being destroyed, but I would gladly use this as kindling if I wasn't afraid the smell of shooting-for-mediocrity-and-failing would linger.
jorik
The story was very engaging and fun to read. Time slipped by quickly! Only problem is, kept getting drawn back into the "real world" whenever I would have to try and figure out what word was SUPPOSED to be there. It seems that the book was run through a spelling checker, but not a human checker. Words missing, paragraphs apparently missing, gramatical errors, and one or two wrong names (ie Mike talking to Mike) plagued the book. If it is possible, the book should be proofread then re-released.
Dagdalas
The following is a quote from Maryann Siembieda (since remarried and has a new last name) on the Palladium Books Message Boards.

"I was the editor on that book, it was going along swimmingly... it was on schedule... the guys were working hard for ME getting the editing done on the book. As I was laying out the project there was a computer problem. When the system was brought back up the program I was using apparently used a backup file instead of the file I thought I had saved. Hundreds of edits were lots. At this point the printer was telling me the file had to be in their hands in two day or the book wouldn't be on time, in fact it would be delayed weeks. I skimmed the manuscript found some of the errors, I chose to not delay the book as it looked to me like it wasn't bad. I was wrong, the minute we got it back from the printer I was mortified and it was completely and totally my fault, no one elses. I've always taken responsibility for the entire project and its outcome. Oh and besides that the printer didn't use the paper stock I had ordered which was a whole nother ball of wax."

Source:
[...]

To the best of my knowledge, she never edited another book after this trilogy.

Though the novel does have some good points for dedicated Rifts fans, they were too few and far between to redeem this disaster of a novel for anyone bothered by typos, poor grammar, and a notably amateurish style. For some better Rifts fiction, I recommend Tales of the Chi-Town Burbs, a short story anthology. You can also a couple pieces of good fan fiction on Palladium's Rifts Message Boards.

The only non-fans I'd recommend this to would be aspiring authors and editors, as a cautionary tale, or teachers, as a proofreading exercise.
Umor
Adam Chilson's first novel, Sonic Boom, is a must-have for all Rifts fans. Unfortunately, it's also a must-have for all copy editors, as it's what NOT to do when editing a book.
I had to deduct a whole two stars for the horrible and sloppy editing of the book, with all the spelling errors, fractured sentences, and misplaced words.
On the plus side, anyone who loves Rifts will enjoy the look into the Coalition States and the translation of the rules into a readable story.
The book also boosts a promising start into an exciting series and with many excellent and varied characters.