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Download GURPS Traveller Ground Forces fb2

by Douglas Berry
Download GURPS Traveller Ground Forces fb2
Gaming
  • Author:
    Douglas Berry
  • ISBN:
    1556344449
  • ISBN13:
    978-1556344442
  • Genre:
  • Publisher:
    Steve Jackson Games (November 1, 2000)
  • Pages:
    144 pages
  • Subcategory:
    Gaming
  • Language:
  • FB2 format
    1869 kb
  • ePUB format
    1249 kb
  • DJVU format
    1905 kb
  • Rating:
    4.2
  • Votes:
    398
  • Formats:
    doc rtf lrf mbr


Awesome for GURPS players! This book is fantastic, well written, and technically correct. Its perfect for anyone wanting to use ground forces ideas in the Traveller Universe, which has been around since the 1970s and is one of the most famous sci-fi RPGs out there.

Awesome for GURPS players! This book is fantastic, well written, and technically correct.

GURPS Traveller book. GURPS Traveller: Ground Forces describes the Imperial Marines and Unified Armies, laying the foundation for a campaign thick with laser fire and full of action! It includes: A history of ground combat and campaigns in the Imperium. Detailed descriptions of Marine and Army units, from squads to battalions and up—as well as rules for easily determining the makeup of a world or subsector army. New, expanded templates for Marine and Army characters.

GURPS Traveller: Ground Forces is a Steve Jackson Games product. It is a GURPS Traveller background book. Do you have what it takes?

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Ground Forces : Defending the Imperium in the Army and Marines.

A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. GURPS Traveller: Ground Forces. GURPS Traveller: Heroes 1 - Bounty Hunters. Using resources from further up the stack requires less preparation work on the part of the game master. GURPS Casey and Andy (PDF) - A setting inspired by the Casey and Andy webcomic by Andy Weir.

Along with GURPS Traveller: Star Mercs, GURPS Traveller: Ground Forces is the spiritual successor to Classic Traveller Book 4: Mercenary, providing rules and background information for the Marine and Army characters, including rules for designing grav vehicles, new military.

Along with GURPS Traveller: Star Mercs, GURPS Traveller: Ground Forces is the spiritual successor to Classic Traveller Book 4: Mercenary, providing rules and background information for the Marine and Army characters, including rules for designing grav vehicles, new military equipment, and a history of conflicts in the Traveller setting. From Back Cover: GURPS Traveller Ground Forces describes the Imperial Marines and Unified Armies, laying the foundation for a campaign thick with laser fire and full of action! It includes: A history of ground combat and campaigns in the Imperium.

Terran Ground Forces. Additional Material by DOUGLAS E. BERRY, STEVE KENSON, ANDREW MOFFATT-VALLANCE, DAVID SUMMERS, CHRISTOPHER THRASH, and ERIC UEBER.

125 results for gurps traveller.

Holding together an Imperium requires the services of an iron elite, Marines willing to jump from a starship and into the teeth of a planetary defense net, Army troopers willing to travel the universe one slit trench at a time, armor commanders willing to bet their lives that they can get there first with the most. Do you have what it takes? GURPS Traveller: Ground Forces describes the Imperial Marines and Unified Armies, laying the foundation for a campaign thick with laser fire and full of action! It includes: A history of ground combat and campaigns in the Imperium. Detailed descriptions of Marine and Army units, from squads to battalions and up - as well as rules for easily determining the makeup of a world or subsector army. New, expanded templates for Marine and Army characters. New gear for Imperial soldiers. New, modular rules for designing military and civilian grav vehicles in GURPS Traveller. And much more! GURPS Traveller: Ground Forces has everything you need to add untold punch to your campaign!

Weiehan
Chapter 1 - History of wars found in Traveller's universe. (Rating - mostly boring but good was side notes on role-playing in the military and military slang)
Chapter 2 - Army structure in the Imperium forces (focusing like the break down of the corp into the various battalions, squadrons, regiments, etc.). Rating - good but not great
Chapter 3 - Imperial marines. Rating- good but not great.
Chapter 4 - Characters. Rating- good but templates superb. Wish there were more templates.
Chapter 5 - Operations. Rating- good. Rules for building an army is great.
Chapter 6 - Standard Issue. About Vehicles, Guns, and equipment. Rating - Great.
Chapter 7 - Grav Vehicle Design. Rating - Great.
Chapter 8 - Personnel Files. Rating- Good. Characters are a little cliche.
Clodebd
Awesome for GURPS players! This book is fantastic, well written, and technically correct. Its perfect for anyone wanting to use ground forces ideas in the Traveller Universe, which has been around since the 1970s and is one of the most famous sci-fi RPGs out there. LOVE THIS BOOK!
Beazezius
Great!
Soustil
good book and contains some excellent info.
Landaron
A great out of print find!
Perilanim
This book has it all. Maps, history, weapons, organizational charts, slang, traditions, characters, special forces, citations, orders, military justice, battle dress, drop ships, operational procedures... (deep breath). Even if you know nothing about the military, you can read this book, and run a campaign that'll leave your players thinking you're a retired SgtMaj.
So there I was...
Shezokha
The author is a former US Army NCO and applies that sense of "Been There, Done That" to his writing. This is a good source book for any Traveller rule system.