» » Savage Worlds: For Both Miniatures and Roleplaying Games

Download Savage Worlds: For Both Miniatures and Roleplaying Games fb2

by Shane Lacy Hensley
Download Savage Worlds: For Both Miniatures and Roleplaying Games fb2
Gaming
  • Author:
    Shane Lacy Hensley
  • ISBN:
    1930855575
  • ISBN13:
    978-1930855571
  • Genre:
  • Publisher:
    Pinnacle Entertainment Group (April 14, 2003)
  • Pages:
    144 pages
  • Subcategory:
    Gaming
  • Language:
  • FB2 format
    1394 kb
  • ePUB format
    1834 kb
  • DJVU format
    1940 kb
  • Rating:
    4.2
  • Votes:
    429
  • Formats:
    doc azw lrf txt


Goodreads helps you keep track of books you want to read. Start by marking Savage Worlds: For Both Miniatures and Roleplaying Games as Want to Read: Want to Read savin. ant to Read.

Goodreads helps you keep track of books you want to read.

by Shane Lacy Hensley (Author). The best money I've spent on a gaming book in 23 years. 2 people found this helpful.

Items related to Savage Worlds: For Both Miniatures and Roleplaying. Hensley, Shane Lacy Savage Worlds: For Both Miniatures and Roleplaying Games. ISBN 13: 9781930855571. And you won't need computer programs, three rule books, and a half-dozen setting books to do it. You'll find everything you need right there and in the Savage Setting of your choice! -It's also a Miniatures Game!

by Shane Lacy Hensley. Welcome to a revolution in gaming Savage Worlds a merger of the best ideas in roleplaying and miniature games! What s so revolutionary? We re glad you asked! It s Fast!

by Shane Lacy Hensley.

Find nearly any book by Shane Lacy Hensley (page 2). Get the best deal by comparing prices from over 100,000 booksellers. Something About A Sword (Deadlands: Hell on Earth, PEG6010). by Shane Lacy Hensley.

Shane Lacy Hensley is an author, game designer, and CEO of Pinnacle Entertainment Group and is a resident of Gilbert, Arizona. Shane Lacy Hensley was from Clintwood, Virginia, and began playing Dungeons & Dragons after he discovered the game through a series of comic-strip ads that were running in comic books in the 1980s. 325 Hensley later sent West End Games an unsolicited Torg adventure he had written, which was soon published as The Temple of Rec Stalek (1992).

Savage Worlds is a generic role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Although Savage Worlds is a generic rules system, Pinnacle has released "Savage Settings" - campaign settings or modules designed specifically for the Savage Worlds rules.

Shane Lacy Hensley at the Play game convention in Modena. Hensley has written several novels and designed a variety of games including miniatures wargames, tabletop wargames, and role-playing games, as well as substantial freelance work writing modules for game systems

Shane Lacy Hensley at the Play game convention in Modena. Hensley has written several novels and designed a variety of games including miniatures wargames, tabletop wargames, and role-playing games, as well as substantial freelance work writing modules for game systems. He has also scripted at least one computer game He left Cryptic to make a Deadlands MMO in 2007, but the parent company went bankrupt.

Role Playing Games have evolved since I began playing Dungeons .

Role Playing Games have evolved since I began playing Dungeons & Dragons back in the They became slowly more complex, and revolved around mechanics. Excellent for creating rpg npcs. Lone Wolf Development is Seeking Volunteers for Origins Game Fair. Zed or Alive - A zombie survival miniatures game using the Savage Showdown rules. Hellfrost setting by Triple Ace Games. Combat is fast and games which gives more time for actual role-playing and character interaction.

Welcome to a revolution in gaming--Savage Worlds--a merger of the best ideas in roleplaying and miniature games! What's so revolutionary? We're glad you asked!

--It's Fast! Savage Worlds is the fastest and easiest fully-detailed roleplaying game you'll ever play! You can fight out massive battles quickly and easily--with your heroes' allies and minions--in one simple, fast-playing system!

--It's Furious! Characters gain awesome new abilities quickly, raising their attributes and skills and gaining powerful and exciting new Edges!

--It's Fun! Savage Worlds was designed to be a Game Master's dream! GMs can write adventures, create new villains and monsters, and run epic tales, all without lots of bookkeeping. And you won't need computer programs, three rule books, and a half-dozen setting books to do it. You'll find everything you need right there and in the Savage Setting of your choice!

--It's also a Miniatures Game! Savage Worlds works as a miniatures battle game as well as an RPG. That means you can fight out your heroes' epic battles to save the world right on the table-top! Or you can play a competitive battle with troops of your own design!

--It's Complete! Savage Worlds was designed to be used with any genre--from swashbuckling pirates to superheroes and sci-fi. Inside you'll find complete and simple rules for epic heroes, vehicles, chases, magic, superpowers, mass battles, skirmishes, and even guidelines for designing your own races and worlds!


Cezel
Great 1st edition book!
Priotian
Don't get me wrong, I love the game system. It's just with the Explorers Edition now out, this book is kind of obselete. All of the rules in this book are now in the new cheaper Explorers Edition, with updates, erratas, and new edges and hinderances.
I would only recommend getting this if you have to have all the books.
ℳy★†ỦrÑ★ Wiℓℒ★₡oℳ€★TøØ
The best money I've spent on a gaming book in 23 years.
Simple, easy to set up and easy to run - yet still with enough "crunchy rules" to satisfy the 'roll' player in me.
If you want a *system* you're going to enjoy *playing*, rather than a *book* you're going to enjoy *reading*, then buy Savage Worlds.
Marilbine
For a game that is as generic as this one. It does pretty good. The dice rolling and task resolution is simple and easy. For people who like a bit more details in their characters it might not be the game you are looking for. Some of our players seem to want a bit more "depth" to their characters. But I think this can be got around with a little work on the GM's part.