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Download Gurp's Fantasy: The Magical World of Yrth fb2

by Kirk Tate,Janet Naylor
Download Gurp's Fantasy: The Magical World of Yrth fb2
Gaming
  • Author:
    Kirk Tate,Janet Naylor
  • ISBN:
    1556341776
  • ISBN13:
    978-1556341779
  • Genre:
  • Publisher:
    Steve Jackson Games; Subsequent edition (June 1, 1991)
  • Subcategory:
    Gaming
  • Language:
  • FB2 format
    1939 kb
  • ePUB format
    1234 kb
  • DJVU format
    1494 kb
  • Rating:
    4.3
  • Votes:
    506
  • Formats:
    azw doc lit lrf


GURPS Generic Universal Role Playing System These books are meant to be mixed and matched to create a unique table top game. I haven't gotten much past the lying label.

GURPS Generic Universal Role Playing System These books are meant to be mixed and matched to create a unique table top game. 17 August 2015 (17:30). Other readers will always be interested in your opinion of the books you've read. Whether you've loved the book or not, if you give your honest and detailed thoughts then people will find new books that are right for them.

Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . This is one of the best GURPS books written. One person found this helpful.

Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races - and by people snatched from our Earth by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England.

Much of the material was included in GURPS Banestorm. Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races – and by people snatched from our Earth by the cataclysmic Banestorm!" (from the book's webpage).

Goodreads helps you keep track of books you want to read. Start by marking GURPS Fantasy: The Magical World of Yrth as Want to Read: Want to Read savin. ant to Read.

Book Overview Don't be fooled by the generic title, GURPS Fantasy is a world book

Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races - and by people snatched from our Earth by the cataclysmic Banestorm!Whole villages were transported - from such diverse locales as medieval England, France, Germany and the Far East. Don't be fooled by the generic title, GURPS Fantasy is a world book. There is very little (only two small chapters) in the way of general rules about fantasy in the book. The rest is history, geography, and politics of the world of Yrth, written specifically for a Game Master.

Series: GURPS 6034, GURPS Fantasy. No current Talk conversations about this book.

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GURPS Fantasy provides the GM with a complete world background – history, religion, culture, politics, races and a. .

GURPS Fantasy provides the GM with a complete world background – history, religion, culture, politics, races and a detailed, full-color map – everything needed to begin a GURPS campaign. GURPS Fantasy: Harkwood explores the barony of Harkwood, part of the kingdom of Caithness. GURPS Fantasy: Tredroy details the City of Three Laws.

Gurps Magic Book 2nd Ed Tome Mystic Secrets Fantasy Roleplaying Jackson 1989. GURPS Fantasy RPG: Magic - Tome of Mystic Secrets SJG6023 2nd Ed Steve Jackson.

GURPS Fantasy is a Genre Toolkit source book for the GURPS Role-playing game.

Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races - and by people snatched from our Earth by the cataclysmic Banestorm!Whole villages were transported - from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history - they're current events!

Burgas
This is one of the best GURPS books written. If you need to get a grasp on the fantasy world of Yrrth, this book has it all!
It's so easy
Don't be fooled by the generic title, GURPS Fantasy is a world book. There is very little (only two small chapters) in the way of general rules about fantasy in the book. The rest is history, geography, and politics of the world of Yrth, written specifically for a Game Master. It works best if you let the players roam where they will, and use the book's info to be prepared for what they encouter. I really like the world itself, it's richly laid out and realistic; close enough to Middle Earth to be familiar to players, but different enough to keep them on their toes. However, such a detailed world is of little use in a hack-and-slash campain. For generic fantasy, use GURPS Magic, GURPS Fantasy Folk, and/or your own imagination.
terostr
GURPS Fantasy is good place to start a campaign, if the GM lacks the time or talent to build a world from scratch. There's enough detail to provide a lot of room for campaigns with a lot of different 'flavors'.
The background material can be used to generate adventure seeds, and make the world seem more "real" to the players.
For those that don't want a generic "high fantasy" setting, this might not work. It does have some nice twists - like Goblins being a viable character race, not a "cannon fodder" monster.
funike
GURPS Fantasy is an excellent campaign world. It combines an intriguing map of history and events and allows for all sorts of styles and diversity. Players like GURPS Fantasy for its originality and many playable races and character types and GM's like it for the detail. Or at least my players and I do. Unlike the opinions presented in other reviews I think that GURPS Fantasy is great because of its rich detail and the sheer fact that history is mapped out for you can make easier to determine the consequences of changing history, were players to timeport of play in the past.
Samut
I found this too be a mundane Deryni inspired world. Sometimes a bit to meandering on the details. ANd long winded on all the history. Where is the missing history lines if you wanted to play that out with your group? Not here!....This is laid out in exacting detail