Download Mercurial fb2

by Paul R. Hume
Download Mercurial fb2
Humanities
  • Author:
    Paul R. Hume
  • ISBN:
    1555601162
  • ISBN13:
    978-1555601164
  • Genre:
  • Publisher:
    Fasa (November 1, 1990)
  • Subcategory:
    Humanities
  • Language:
  • FB2 format
    1467 kb
  • ePUB format
    1383 kb
  • DJVU format
    1415 kb
  • Rating:
    4.8
  • Votes:
    392
  • Formats:
    mbr docx txt lrf


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See a Problem? We’d love your help. Details (if other): Cancel. Thanks for telling us about the problem. Mercurial (Shadowrun Rpg).

Mercurial: The Definitive Guide, by Bryan O'Sullivan, is a freely-licensed book about the Mercurial revision control .

Mercurial: The Definitive Guide, by Bryan O'Sullivan, is a freely-licensed book about the Mercurial revision control system. The book covers Mercurial through version ., which predates a number of important features that you can read about here

Find nearly any book by Paul R. Hume. Get the best deal by comparing prices from over 100,000 booksellers. Armintrout, Tom Dowd, Jerry Epperson, John Faughnan, Paul R. Hume, James D. Long, Lester W. Smith, Ken St. Andre.

Find nearly any book by Paul R. ISBN 9781555601256 (978-1-55560-125-6) Softcover, Fasa, 1991. Find signed collectible books: 'Harlequin'. ISBN 9781555601164 (978-1-55560-116-4) Softcover, Fasa, 1990. Find signed collectible books: 'Mercurial'.

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Shadowbeat (Shadowrun, No. 7109).

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Mobile version (beta). If you did not find the book or it was closed, try to find it on the site: GO. Exact matches. Freedom and Moral Sentiment: Hume's Way of Naturalizing Responsibility.

Finding books BookSee BookSee - Download books for free. Shadowrun - The Grimoire: Manual of Practical Thaumaturgy. 2. 5 Mb. Virtual Realities . : A Shadowrun Sourcebook.

by Paul R. Hume (Author). ISBN-13: 978-1555601904. The 13-digit and 10-digit formats both work.

Mercurial is a Shadowrun adventure, designed for gamemasters, who must already have a copy of Shadowrun. Mercurial includes all of the information needed to introduce a party of shadowrunners to the "glamorous" world of megabit rock stars, dreamchip addiction, sleazy talent agents, corp hitmen, toxic waste, and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seems.

Dagdatus
Mercurial is a solid adventure for Shadowrun and worth getting even tough conversion work for the third edition will be neccesary. The adventure is split into two parts, the first involving the runners with Mercurial via her scuzzy manager Max, and the seconed half dealing with all of the nasty stuff that the runners are involved with by becoming to close to this person. The run has alot of versitility ranging from (big) gunfights to heavy decking to taking on some of the nastiest paranotmal types around (dragons anyone) . The thing that stands out more, though, is the opportunity for roleplaying as opposed to the movie style action. The plot is very NPC charecter driven. The motivations and desires of the people involved are realy what the story is about. This puts it a cut above the average "go steal the thingy" type adventure. What I liked about the run was the cool plot, the neat twists and the opportunity for the charecters to make a significant contribution to their reputation and bank accounts. On the other side, the foes can range from nasty to murderous. One wrong move and there will be street pizza for everybody so good planning is essential.
Ger
I'm glad I picked this up, as Maria Mercurial is a stand-out character in Shadowrun. This module really gives you some good information on her background, so glad I picked it up on the cheap. I'm starting to use her in my own game, and I think you really need this to understand her.

You could certainly change the character, and use the basic idea for your own adventure.