Download Slayground fb2

by Richard Stark
Download Slayground fb2
Mystery
  • Author:
    Richard Stark
  • ISBN:
    0749000031
  • ISBN13:
    978-0749000035
  • Genre:
  • Publisher:
    Allison & Busby; New edition edition (January 17, 1991)
  • Pages:
    192 pages
  • Subcategory:
    Mystery
  • Language:
  • FB2 format
    1730 kb
  • ePUB format
    1420 kb
  • DJVU format
    1239 kb
  • Rating:
    4.7
  • Votes:
    139
  • Formats:
    mobi txt doc rtf


Even though "Slayground" includes two stories, the entire book is only 96 pages long (Cooke's other novels have been around 140-150).

Only 4 left in stock (more on the way). Even though "Slayground" includes two stories, the entire book is only 96 pages long (Cooke's other novels have been around 140-150).

Richard Stark's Parker book. Goodreads helps you keep track of books you want to read. Start by marking Richard Stark's Parker: Slayground as Want to Read: Want to Read savin. ant to Read.

About Richard Stark’s Parker: Slayground. Parker, whose getaway car crashes after a heist, manages to elude capture with his loot by breaking into an amusement park that is closed for the winter

About Richard Stark’s Parker: Slayground. Parker, whose getaway car crashes after a heist, manages to elude capture with his loot by breaking into an amusement park that is closed for the winter. But his presence does not go unnoticed - a pair of cops observed the job and its aftermath. A hard-nosed thief, Parker is Richard Stark’s most famous creation, and Stark, in turn, is the most famous pen name of Mystery Writers of America Grand Master Donald E. Westlake.

A hard-nosed thief, Parker is Richard Stark's most famous creation, and Stark, in turn, is the most famous pen name of Mystery Writers of America Grand Master Donald E. If Cooke's previous Parker adaptations are any indicaton, we'd best to buckle up. SEE LESS show more.

I've only had one previous Richard Stark experience - Parker's first escapade - The Hunter

I've only had one previous Richard Stark experience - Parker's first escapade - The Hunter. It held my interest enough, though I wasn't sure I wanted to continue with the series. And, while this entry was entertaining, I'm now pretty sure that two is enough for me.

The hunter becomes prey, as a heist goes sour and Parker finds himself trapped in a shuttered amusement park, besieged by a bevy of local mobsters.

Beverly Hills Cop 3 is also known as "Die Hard in an amusement park," due to the climactic battle in which Eddie Murphy, holed up in a deserted amusement park, takes on a tide of villains. I don't know if the filmmakers realized it, but this is the same plot as Richard Stark's Slayground, published in 1971. The narrative is as linear as an old pulp novel.

Darwyn Cooke's masterful and multi award-winning series of PARKER graphic novels continues with Slayground! Parker, whose getaway car crashes after a heist, manages to elude capture with his loot by breaking into an amusement park that is closed for the winter

Darwyn Cooke's masterful and multi award-winning series of PARKER graphic novels continues with Slayground! Parker, whose getaway car crashes after a heist, manages to elude capture with his loot by breaking into an amusement park that is closed for the winter. But his presence does not go unnoticed-a pair of cops observed the job and its aftermath.

Parker is a fictional character created by American novelist Donald E. Westlake (1933-2008). A professional thief, Parker is the main protagonist of 24 of the 28 novels Westlake wrote under the pseudonym Richard Stark

Parker is a fictional character created by American novelist Donald E. A professional thief, Parker is the main protagonist of 24 of the 28 novels Westlake wrote under the pseudonym Richard Stark. A ruthless career criminal, Parker has almost no traditional redeeming qualities, aside from efficiency and professionalism. Parker is callous, meticulous, and perfectly willing to commit murder if he deems it necessary

Read unlimited books and audiobooks on the web, iPad, iPhone and Android.

Read unlimited books and audiobooks on the web, iPad, iPhone and Android. Publisher: University of Chicago PressReleased: Sep 15, 2010ISBN: 9780226772974Format: book. carousel previous carousel next. The Black Ice Score: A Parker Novel.


Kit
I probably liked/disliked this book for completely polar opposite reasons than most reviewers. I thought the claustrophobic feel of Parker being trapped in a “fun” amusement park and the entire setting of this to be a major plus of the book. I mean, here is Parker with nowhere to go, nowhere to run. Outmanned, with only one means of escape. He’s in quite a jam. This really heightens the tension really from the opening moments. Where this book excels is giving you a clear picture of Parker and his overwhelming situation. And the atmosphere of the bizarre scenery and rides and, well, “fun house” make for an interesting touch to the plot, as Parker desperately hopes to escape and keep his loot, the big prize.

There are some really tough hoods out to get Parker, and one really, really tough leader of the gang (who more than one time will let you know he is tough. Really, really tough). Not to mention, there are two crooked cops in on the mix with the hoods after Parker as well. But, the hoods are quite bumbling and things seems pretty convenient for Parker sometimes. Some of the dialogue between the hoods is a bit cringe worthy, and Parker, being outmanned, has a bit of a Rambo-esque escape instinct that seem slightly over-the-top. Definitely a fun ride, Slayground is as mere entertainment, but not sure if I’ll continue on.
black coffe
I enjoyed Slayground. It's the 14th in the series.

As in all Parker novels, crime is a business. Not good. Not bad.

Parker's objective is always someone else's money...usually enough to live on for a year or so. There are no moral judgments. Parker is just as bad as he seems. He possesses a professional code of honor: loyalty and respect for fellow professional thieves with whom he has worked in the past. He is deeply suspicious of new amateurish thieves. He's violent without hesitation but only if he needs to be. He misses nothing. And no Parker novel would be complete without the double-cross.

Parker is impatient with small-talk. He talks only if it serves a purpose. Odd to think that the untalkative Parker reserves for himself the most difficult task of handling people--both fellow thieves as well as the victims.

A Parker story generally has these parts: 1) Planning the heist and assembling the team, 2) carrying out the heist that sometimes goes bad, 3) getting away, and 4) dealing with a double-cross. In Slayground, it is mostly surviving the getaway against impossible odds.

In Slayground, Parker the thug becomes Rambo. Parker is trapped in a closed-for-the-winter amusement park with a gun and a bag of cash from a heist gone bad. Parker doesn't realize it at first, but Parker is trapped in the park, and there is only one way in and out of the park.

The main story begins when Parker is seen entering the park with a bag of cash minutes after a heist that had gone terribly wrong (for Parker). Unbeknownst to Parker, the park is owned by the local mobster Al Lozini, the regional boss. The mob puts two and two together, takes matters into their own hands, and no surprise does not report Parker's whereabouts to the police. Parker becomes the prey. Parker figures this out quickly when police do not show at the amusement park despite being seen going in.

The rest of the story is Parker overcoming impossible odds: a well-armed mob, couple of corrupt local police, winter cold, and being out-gunned. It's classic Parker because the mob has no idea of the buzz saw they walked into in pursuit of Parker. Parker uses his wits, violence, and ruthlessness to counter the mobsters.
Arryar
A reckless getaway driver on icy roads sours the escape from an armored car heist. Parker is the only one of the three to extricate himself from the overturned getaway car before the police arrive. His only option is to hide in a closed-for-winter amusement park. As he scales the fence, he is seen by two policemen, who he realizes are on the take with several mobsters. The cops purposely file a false report claiming he has driven away, so that they can come back when they are off duty and wrest the loot from Parker. The delay gives Parker seven hours to figure out how to escape from this multi-acre box with only one exit. In true McGyver fashion, he booby traps the park attractions and narrowly escapes a dozen mobsters and the two cops. An intricate plot in an ingenious setting makes this one of the series’ best.