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by Ed Harriss
Download How to Get a Job in Computer Animation fb2
Job Hunting & Careers
  • Author:
    Ed Harriss
  • ISBN:
    0974323004
  • ISBN13:
    978-0974323008
  • Genre:
  • Publisher:
    Imprint Books (August 12, 2003)
  • Pages:
    512 pages
  • Subcategory:
    Job Hunting & Careers
  • Language:
  • FB2 format
    1442 kb
  • ePUB format
    1482 kb
  • DJVU format
    1266 kb
  • Rating:
    4.2
  • Votes:
    303
  • Formats:
    txt lrf azw mobi


We thought it would be a great opportunity to talk to Ed Harriss who published a book called How to get a Job in Computer .

We thought it would be a great opportunity to talk to Ed Harriss who published a book called How to get a Job in Computer Animation.

I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive . This is a great book written by a solid guy in the business

I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. The two books complement each other very well. Published by Thriftbooks. com User, 16 years ago. This is a great book written by a solid guy in the business.

Start by marking How to Get a Job in Computer Animation as Want to Read . Whether you are a beginner or a seasoned professional, finding work in the computer animation industry can be very difficult.

Start by marking How to Get a Job in Computer Animation as Want to Read: Want to Read savin. ant to Read. This book contains insider secrets that give you the edge when hunting for a job in this amazing industry. With in-depth information on creating a good demo reel, locating jobs, writing a résumé, interview guidelines, networking, freelancing, salari Whether you are a beginner or a seasoned professional, finding work in the computer animation industry can be very difficult.

I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. 7 people found this helpful.

With Ed Harriss' new book How To Get A Job In Computer Animation, you don't have to worry about these things; all . Additionally this book is great for instructors that want to teach their students how to prepare for the real world and what to expect.

From Taylor, Okanagan Falls, BC Canada This is a great book written by a solid guy in the business. Professionals that are thinking about switching careers, changing companies or have lost their job and need that edge to get another one. Anyone who thinks that they might want to get into the world of computer graphics and wants to know what it will take to get there.

CGArena interviewed animation expert Ed Harriss who is also the writer of famous book How to get a job in computer . Hello Ed, could you tell us a bit about yourself and family? I’m a computer animator that lives in the United States specifically Raleigh, North Carolina

CGArena interviewed animation expert Ed Harriss who is also the writer of famous book How to get a job in computer animation. Hello Ed, could you tell us a bit about yourself and family? I’m a computer animator that lives in the United States specifically Raleigh, North Carolina. I work for a company called SAS in their video division. Called SAS Studio Productions) I also run my own company, EdHarriss. com, INC. Where I do freelance work, create training, books and videos. In terms of CG, How did it all begin for you? One word: Tron. With out this movie, I might not be where I am today. When I first saw Tron I was amazed.

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Whether you are a beginner or a seasoned professional, finding work in the computer animation industry can be very difficult. This book contains insider secrets that give you the edge when hunting for a job in this amazing industry. With in-depth information on creating a good demo reel, locating jobs, writing a résumé, interview guidelines, networking, freelancing, salaries, schools, software, and hardware, you'll be on your way to your new job in no time. Inside you'll find everything you need to start your animation job hunt. But, don't just take our word for it. This book also contains valuable advice from industry professionals working at leading companies such as: Pixar, Industrial Light and Magic, Weta Digital, PDI, Dreamworks, Blue Sky Studios, Quiet Man, Wild Brain, Framestore-CFC, Blizzard Entertainment, Aardman, Electronic Arts, Nelvana Ltd, Axyz Animation, Alternate Route Studios, The Mill, Glassworks, Outrage-THQ, AGA Digital Studios, SOMERsault/Avenue Edit, Mainframe Entertainment, Guru Animation Studio, The Moving Picture Company, The World of Tomorrow and many more. But thats not all!!..... Have you ever wondered where your favorite game company is located? Want to know if there are any production houses where you live? Now you can have this information at your fingertips. This book includes the world's largest and most comprehensive directory of computer animation houses and video game production facilities anywhere.

Kulasius
This book is a very detailed and helpful book on what it takes to survive this industry. Lots of tips for how to improve your resume and insider information on what employers are looking for. Excellent book!
Pemand
This is my first review of any book ever, and I was impressed enough by the quality and content of this book to write this review. I am a 3d modeler in the process of putting together my reel, with this book I can proceed with the confidence that I now know everything that I need to know to put together the best reel I possibly can.

This book is an invaluable guide to putting together a top quality demo reel that is sure to be "watched" by a reviewer, lets put it that way. If you are an artist with talent, then this is the book that you will need to help you best showcase that talent to a potential employer in the form of a demo reel. Nearly every question you may have in regard to demo reel format and requirements are covered thoroughly in this book, and the entire chapter devoted to the advice of working cg professionals to the entry level artist (with talent) desiring to enter the cg industry is a must read. Overall, if you are serious about putting together a strong reel that will stand out in its quality, as well as in making an excellent impression of yourself as a professional seeking employment in the cg industry, GET THIS BOOK, YOU WILL NOT BE DISAPPOINTED!
Querlaca
This book is focused on the job-hunting process - demo reels, resume, interviewing, salary negotiation. I found the chapter on freelancing, as well as the reference sections (books to read, animation studios and post houses) most enlightening. The compilation of animation studios and post houses alone makes this book well worth the money.

I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. The two books complement each other very well.
Kardana
So far this book has been very informative to read. the only issue I have with it (a very annoying issue) is the listing of companies and schools in the resource section. There are A TON of listings, but they are organized alphabetically by company name NOT by location!!!!

quote from book ( p.211)

"There may be a company that you'd really like to work for just down the street but, without the address listed [in this book], you'd never know that it was there"

Ok, so if I don't know the company exists, I'm probably not going to know the name of the company, so why list if alphabetically by company name??? What would be great was if there was a section for the U.S. and within that section, each state had it's own listing of companies. Same with schools. Your probably not going to be looking for a school by the name, its more about location. And if you do know the name of a school your interested in you probably already know its location. On the other hand, If you know the location you want to live in, you have to find out what schools/companies are there.

Anyway, I ended up taking a highlighter to the book and highlighting the cities that i was interest in, each with their own color.

This book is still great though, it has the listings of companies and schools, you just have to do a little extra work to scan through them all.
Cordaron
This is a great book written by a solid guy in the business. All the research he has provided is a big boost for people wanting to know where the opportunities are within the animation and visual effects industry.
If animation is what you want to do then this is book that will give you the goods to getting the gig. I own 2 Post-Secondary 3D Animation and Multimedia schools and this will be required reading for the students.
Shalizel
This book would benefit anyone who is thinking about getting into the computer animation field. Just the list of all the production and game companies is worth the price of the book. As a graduate of a computer animation school, there were many tips and suggestions that I never learned in school and that everyone would benefit from. This is a MUST HAVE book!!!