Download The Magic Circle: Principles of Gaming & Simulation: Third and Revised Edition (Modeling and Simulation for Learning and Instruction) fb2
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- Author:J. Klabbers
- ISBN:9087900066
- ISBN13:978-9087900069
- Genre:
- Publisher:Sense Publishers; 3rd ed. edition (October 1, 2006)
- Pages:380 pages
- Subcategory:Psychology
- Language:
- FB2 format1589 kb
- ePUB format1874 kb
- DJVU format1344 kb
- Rating:4.6
- Votes:390
- Formats:lrf docx mobi rtf
Gaming has been part of social structures since the Mill Game was played by the early Egyptians.
Gaming has been part of social structures since the Mill Game was played by the early Egyptians.
Modeling and Simulation for Learning and Instruction, Volume: 1. Author: Jan . The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Principles of gaming & simulation. 3. Interactive learning through gaming 59. PART II: PRINCIPLES. II. Table of contents. 1. Kaleidoscopic perspective on game, play, and simulation 1. 2. The gaming landscape in the 20th century 25. 4. Theory of gaming: A complexity science approach 99. 5. Gaming methodology: views on model building 131. 6. Game science: what sort of science is it? 169. 7. Evaluation methodology 201.
Dr. Klabbers’ work in gaming and simulation dates back to the 1960s. Gaming has been part of social structures for a long time; the Mill Game was played by the early Egyptians, and gaming was mentioned by Sun Tsu in the fifth century BC when discussing a two-person zero-sum game.
The Magic Circle book. Goodreads helps you keep track of books you want to read
The Magic Circle book. Goodreads helps you keep track of books you want to read. Start by marking The Magic Circle: Principles of Gaming & Simulation, Modeling and Simultations for Learning and Instruction as Want to Read: Want to Read savin. ant to Read. See a Problem? We’d love your help.
The Magic Circle: Principles of Gaming & Simulation. The Magic Circle: Principles of Gaming & Simulation. While much has been written about models and simulations, little has been written about the underlying instructional design principles and the varieties of ways for effective use of models and simulations in learning and instruction.
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players
Modeling and simulations for learning and instruction.
Modeling and simulations for learning and instruction. Modeling and simulations for learning and instruction. Jan H. G. Klabbers KMPC, The Netherlands.
Simulation & Gaming Yearbook. Interactive Learning through Gaming and Simulation, vol. 11, pp. 243–247. Edinburgh University Press (2003)Google Scholar. Simulation and Games for Strategy and Policy Planning, vol. 7, pp. 16–33. Kogan Page, London (1999)Google Scholar. A framework for artifact assessment and theory testing. The Magic Circle: Principles of Gaming and Simulation, 3rd edn. SensePublishers, Rotterdam (2009).
Discrete Event Modeling and Simulation presents a practical approach focused on the creation of. .The book introduces the CD++ tool, an open-source framework that enables the simulation of discrete-event models.
Discrete Event Modeling and Simulation presents a practical approach focused on the creation of discrete-event applications. After setting up the basic theory of DEVS and Cell-DEVS, the author focuses on how to use the CD++ tool to define a variety of models in biology, physics, chemistry, and artificial systems. They also demonstrate how to map different modeling techniques, such as Finite State Machines and VHDL, to DEVS.