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by Harold Goodglass,Arthur Wingfield
Download Anomia: Neuroanatomical and Cognitive Correlates (Foundations of Neuropsychology) fb2
Medicine
  • Author:
    Harold Goodglass,Arthur Wingfield
  • ISBN:
    0122896858
  • ISBN13:
    978-0122896859
  • Genre:
  • Publisher:
    Academic Press; 1 edition (June 2, 1997)
  • Pages:
    224 pages
  • Subcategory:
    Medicine
  • Language:
  • FB2 format
    1667 kb
  • ePUB format
    1325 kb
  • DJVU format
    1236 kb
  • Rating:
    4.9
  • Votes:
    743
  • Formats:
    lit mobi lrf doc


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Correlates - libër elektronik i shkruar nga Harold Goodglass, Arthur Wingfield.

Anomia: Neuroanatomical and Cognitive Correlates - libër elektronik i shkruar nga Harold Goodglass, Arthur Wingfield. Lexoje këtë libër duke përdorur aplikacionin "Librat e Google Play" në kompjuter, në pajisjet e tua Android dhe iOS. Shkarkoje për ta lexuar jashtë linje, thekso, shëno si referencë ose mbaj shënime kur lexon Anomia: Neuroanatomical and Cognitive Correlates.

Anomia: Neuroanatomical and Cognitive Correlates (Foundations of Neuropsychology). Harold Goodglass, Arthur Wingfield. Download (pdf, 1. 3 Mb) Donate Read.

Series: Foundations of neuropsychology (San Diego, Calif.

Wingfield is known for his classic studies of lexical processing in aphasic and normal speakers. Series: Foundations of neuropsychology (San Diego, Calif.

Goodreads helps you keep track of books you want to read. Start by marking Anomia: Neuroanatomical and Cognitive Correlates, Foundations of Neuropsychology as Want to Read: Want to Read saving. Start by marking Anomia: Neuroanatomical and Cognitive Correlates, Foundations of Neuropsychology as Want to Read: Want to Read savin. ant to Read.

Author: Harold Goodglass Arthur Wingfield

Author: Harold Goodglass Arthur Wingfield. Cognitive Foundations of Grammar This page intentionally left blank Cognitive Foundations of Grammar BERND HEINE.

Goodglass, . Kaplan, . Weintraub, S. & Ackerman, N. (1976). The tip-of-the-tongue phenomenon in aphasia. Goodglass, H. & Stuss, D. T. (1979). Naming to confrontation versus oral description in three subgroups of aphasics. Plaut, D. C, McClelland, J. Seidenberg, M. S. & Patterson, K. E. (1996).

by: Goodglass, Harold; Wingfield, Arthur. Publisher: Academic Press. Print ISBN: 9780122896859, 0122896858. Anomia: Neuroanatomical and Cognitive Correlates by Goodglass, Harold; Wingfield, Arthur and Publisher Academic Press. Save up to 80% by choosing the eTextbook option for ISBN: 9780122896859, 9780080527277, 0080527272. The print version of this textbook is ISBN: 9780122896859, 0122896858. The world’s eTextbook reader for students. VitalSource is the leading provider of online textbooks and course materials. More than 15 million users have used our Bookshelf platform over the past year to improve their learning experience and outcomes.

Published on Dec 4, 2018. Published in: Education.

Anomia is the inability to access spoken names for objects, most often associated with the elderly or those with brain damage to the left hemisphere. Anomia offers the state-of-the-art review of disorders of naming, written by acknowledged experts from around the world, approached from both clinical and theoretical viewpoints. Goodglass, known around the world for his research in aphasia and speech pathology, edits this first book devoted exclusively to naming and its disorders. Wingfield is known for his classic studies of lexical processing in aphasic and normal speakers. The book includes comprehensive literature reviews, a summary of relevant research data, as well as astudy of recent advances in cognitive analysis and anatomic findings. Anomia is an immensely useful work for all those involved in the study of language, particularly those in cognitive neuroscience, neurology, speech pathology, and linguistics.Devoted entirely to naming and its disordersIncludes up-to-date descriptions of advances in cognitive analysisContains approaches from both clinical and theoretical viewpointsBrings together the top researchers from the U.S., England, and Italy

lacki
Anomia plays off that your brain works a little differently under pressure! This game will make you think fast. I really enjoy it but cant seem to stay interested more than one or two rounds with friends. It seems to be more of a filler during game night than a main one. It is great with friends or family. There are some categories I just don't as well which makes this not as fun for me.

Summary: Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues until out of cards.

Directions: Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues. Sounds simple, right? Wrong! Wild cards allow unlike symbols to match, increasing the number of things you must pay attention to. Cascading face-offs can occur when you hand over a lost card revealing a new top card on your play pile. All this adds up to a high-energy, hilarious play experience where everyone is involved at all times.

The Goal:
Collect the most cards.

The Setup:
Shuffle one of the 2 decks and create 2 draw piles in the center of the table.

The Play:
The starting player draws a card from either deck and flips it face-up in front of them. Each additional player does the same thing. Watch for symbols that match, when a match occurs, the players whose cards match much shout out an answer that matches their opponent's card. The winner collects their opponents card and places it in a collection pile in front of them. Play continues with the next player.

Wild cards will add additional symbols to watch for, so face-offs happen more and more frequently. Once a card has been collected, it will reveal the card underneath, which often leads to a casade of face-offs. Pay attention!

Game End:
When both draw piles have been depleted the game ends. Each player counts the number of cards won in face-offs, the player with the most cards wins!
Whitegrove
I've read that this game is a memory-recall game meeting slapjack. The game is simple, with each card having symbols and a category (e.g. pet). When two people have matching symbols, they have to yell an item of the other player's category (e.g. "Dog!" for pet). The first person to end saying their opponent's category get the opponents card. The beauty of the game occurs when a losing player has a card below that matches the symbol of someone's deck, causing another face off. This catches many by surprise, adding to the fun element of the game.

When I saw the rules, I wondered how much fun this game would be but I was pleasantly surprised when I brought it out for a 6 person game. Your mind really draws blanks when it's put under pressure, which adds to the enjoyment of the game. My only complaints are when we land on a category that people don't know (e.g. I'm still not sure I know what a rock opera is). It's easy to see when some people aren't quick on their feet though, which may make the game less fun for them but the amusement in seeing others face-off can cause them to continue playing.
Vrion
A nice fun casual game of quick thinking and reactions. My family and I had a blast playing the game. Definitely more fun if you just have the cards popping out quickly, and only checking to see if the proper symbols are shown for the face off. My mom was kind of ruining the spirt of the game at first by slowly drawing out her card so that she can have a word ready for all our cards. My only complaint is like after about a session or 2, you kind of see all the cards, so I feel like it's not a game you can bust out constantly if you want to keep it feeling fresh.
Nahelm
The following review was written by Lauren, one of my fourth grade students.

Anomia is a game that can be played up to six people. It is a quick talking game that goes pretty fast.

Directions:

Each player starts out with one card, put the rest of the cards in the middle in two piles. Each player also takes turns drawing cards from either pile in the middle until someone has the same shape on another players card. If you draw a card that has two shapes on it, it's called a wild card. Even if the two symbols don't match, they have to face-off just like any card. Well when you face-off, you look at your rivals card, and say something that goes in the subject of what the card said. If you say a word that fits in the subject before the other player does, you take their card and put it in a another pile next to your pile. Keep your eyes peeled there might be another match! when the deck runs out count your treasure cards and the person with the most wins! if two players yell out a word at the same time, you draw another card from the two piles and see who gets that one first. If there is another tie, keep doing that until one player gets the card first.

This game is a fun game that our class has from our game closet. It is so fun, some people fight over who gets it first. It is also a fun game that you can play with your family, friends, or children. I would highly recommend this game for you, your family, and your friends.

Pros: Quick play, lots of fun, blue cards are easy, red is hard.

Cons: lots of arguments, cards rip or tear easily, the box can also rip or tear easily.
Whitebeard
Great game, very simple rules, no setup time, good for many players or just a few. Probably even good for mental health, a friend with a TBI really enjoys playing and said she had to do similar exercises with her physical therapy, so great for everyone!