» » RPGObjects Presents: Blood and Space: D20 Starship Adventure Toolkit

Download RPGObjects Presents: Blood and Space: D20 Starship Adventure Toolkit fb2

by Charles Rice,Chris Davis
Download RPGObjects Presents: Blood and Space: D20 Starship Adventure Toolkit fb2
Contemporary
  • Author:
    Charles Rice,Chris Davis
  • ISBN:
    0972482644
  • ISBN13:
    978-0972482646
  • Genre:
  • Publisher:
    Interactivies Ink Ltd (May 1, 2003)
  • Pages:
    128 pages
  • Subcategory:
    Contemporary
  • Language:
  • FB2 format
    1635 kb
  • ePUB format
    1114 kb
  • DJVU format
    1988 kb
  • Rating:
    4.7
  • Votes:
    812
  • Formats:
    txt doc rtf azw


RPGObjects Presents book. Goodreads helps you keep track of books you want to read

RPGObjects Presents book. Goodreads helps you keep track of books you want to read.

Blood and Space is a D20 Modern supplement that provided much needed info for science fiction campaigns.

Blood and Space is written by Charles Rice, author of Vigilance: Absolute Power and Raw Recruits (a Dragonstar adventure). Customers Who Bought this Title also Purchased. Blood and Space is a D20 Modern supplement that provided much needed info for science fiction campaigns. This book contains all of that information (pre-D20 Future update) Kese C.

Space And Beyond (Choose Your Own Adventure).

Coauthors & Alternates.

Lead Designer: Charles Rice.

New Core and Prestige Class.

Tags: Modern d20, Blood and Space, print, PDF, RPGObjects (1. .Posted by Chris Davis on 2009-01-23. Still outstanding are one Ture20 book (BNF) and two GM Mastery books.

40+ Print Books In Stock. My initial shipment of print book arrived Tuesday and I've updated my inventory system. There are a few stragglers that haven't arrived yet, but currently all of the Modern d20, Fantasy d20 and Darwin's World books are now in stock. The reprint of NPC Essentials will take some time as I've lost the original (doah!) and need to have it scanned. Here's a complete list of books In Stock: Against The Wastelords (W1). Bad News In Bugtown (Gencon 2007 Adventure).

Charles Rice, Chris Davis. Blood and Vigilance: Modern Superhero d20. Charles Rice. Blood and Guts: Modern Military. The Emergence of the Interior: Architecture, Modernity, Domesticity.

A comprehensive starship adventure sourcebook designed to supplement or extend any of the popular d20 space based role-playing games. Blood and Space contains extensive rules for starship construction, combat, and crews as well as new classes, feats, and skills for space based adventures.

Pedar
Do you wanna be a basic space captain? A Smuggler? Harlock the Grimdark space pirate and your ghost space ship of human souls? Then this is the book for you. Blood and Space adds a much necessary niche that when added to other D20 books, allows you to take on really fun new roles. I've been messing around with this book in comparison to say a copy of Rogue Trader I have sitting around, and I really feel like that despite them being very 2 different universes and mechanical systems, I prefer this add-on to the whole of the Rogue Trader Core Book.
Like it's so cool that you can use this to be like Long John Silver from Treasure Planet, Klingons or do some Weyland Utani stuff like from Aliens or anything you want really. As with any fantasy/ sci-fi game it is merely only limited to your imagination or the context of the world in which you live in,
Barinirm
Blood and Space is a D20 Modern supplement that provided much needed info for science fiction campaigns. It has since been updated to D20 Future in a series of separate installments. This book contains all of that information (pre-D20 Future update) condensed into 118 pages of sci-fi goodness. Back in the day, compatibility with Dungeons & Dragons (and the now defunct Dragon*Star setting) was deemed necessary. These days it might seem quaint ("aww, look, they have alignments!"). So Blood and Space can be used with both D20 Fantasy and D20 Modern.

LIKED: There are plenty of feats here, many of them having to do with spaceship combat. Pilot-type feats were lacking in D20 Modern, so it's great to see them fleshed out here. There's lots of equipment, although in a science fiction campaign this is probably the trickiest to choose from. Progress Levels in D20 Future helped provide a baseline, but all the options are here, including the Tesla Rifle and Orbital Insertion Armor.

Speaking of orbital insertion, there are also complete starship design rules that were sorely missing from D20 Modern. You pick the hull, engine, defensive/offensive systems and you're good to go. This is a significant chunk of the book (pages 48-70). Then there are rules for crews and starship combat. There's so much here that it's almost like playing an entirely new game. Given that the vehicle rules for D20 Modern are lacking, this is a Good Thing ™.

After detailing a bunch of space hazards, there are a host of sample ships. Which is a good thing, because I'm not so sure I'd want to build too many ships on my own. They are all professionally illustrated. As always, the layout and design perfectly matches the theme.

DISLIKED: As a result of its broad compatibility, there are a host of 20-level classes that might seem incongruous for a Modern campaign. You can pretty much divide them in half without effort, condensing each class's powers into 10 levels. But still, that might annoy folks looking for a D20 Modern plug-in. All the archetypes are here, from the Doctor to the Hotshot, the Marine to the Mercenary, the Smuggler to the Starship Officer. There are also Prestige (Advanced for you Modern folk) classes, with the obligatory Colonial Marine. To blow up aliens that are black and look like bugs and eat your brains.

For better or worse, the classes are tightly integrated to the setting. You can't just use the Starship Commander prestige class without modification, because it has the Voice of Command ability. This ability involves issuing Orders. Orders are part of the starship combat rules unique to this supplement.

I'm very picky about my skills. I don't like seeing new skills in a game unless absolutely necessary, and I haven't really seen an argument today that convinced me the skill should be added. D20 allows skills to be added via Craft, Knowledge, and Profession, so I expect most of the new skills to show up there. Blood and Space adds skills like Communication Operations, Merchant, Sensor Operations and Tactics that could all be turned into Knowledge skills. It also repeats some of the D20 Modern skills like Computer Use, Demolitions, etc.

The only real flaw in this supplement is that it's true to itself. As a self-contained package, Blood and Space is very much a toolkit for any D20 campaign. The fact that D20 Future now provides more official rules should not diminish its value. But still, for folks who want a toolkit that's compatible with D20 Future, the other supplements from RPGObjects should do nicely.
Oppebro
While Jeff (klyngster) has a real jones for hurting RPGObjects for some reason, I will provide a review for this product.
Skipping past the intro, we get into the classes.
15 new classes are laid out here, ranging from junk haulers (Hauler) to the Starship Commander, and most things in-between.
From there, we move into new Skills and Feats, with a number of new Feats based from getting a better deal on a trade, to Brinksmanship (piloting a ship so close to a celestial body, your pursuer is scared to follow). In all, 49 new feats are introduced in the product.
From there, we move to equipment. There is a significant amount of Sci-Fi equipment to be found within these pages. Laser guns, advanced medical equipment, and much much more.
After equipment, we get to the real shining beacon of this product. Starships. There is a complete toolbox here to stat up any sort of spacecraft you want to stat. Beautifully done.
Then we have the section on Starship Crews, including the Battlefield Unit Combat System. A method of quickly adjudicating battle between opposing squads.
After that, we have a new section on space combat, I can't really do it justice here. Suffice it to say that the book is well worth the money.
Fluff - B+
Crunch - A+
If I were to have any complaint about the product, it would be that it's written for base D20 instead of D20 Modern (but then, it came out BEFORE D20 Modern, so it's understandable).
All in all, the value for the money is there. And then some. A welcome addition to my RPG library, and if they re-write it for D20 Modern / D20 Future, I'll be getting THAT, as well.
Something to be noted about this product. It is not a self contained game, nor was it meant to be such. It is a toolbox with which to enhance your game. And it certainly enhances the game.